Nadia Monte
CG Artist
Bloomimages (Berlin)
Bloomimages (Berlin)
Nadia Monte
CG Artist
Bloomimages (Berlin)
Bloomimages (Berlin)
From a young age, she always loved creative arts. She was born in Tursi, a little town in the South of Italy.
During the last years of the Architecture School at the University of Florence she realized she wanted to become a CG artist even though she had never created photorealistic images. She attended courses with Michela Tonelli and Angelo Ferretti to get closer to the archviz world. After her graduation, she attended the MADI, a postgraduate master's in digital architecture at the University of Venice.
Thanks to her sensitivity towards society’s problems, she created the image that opened her doors in the field of archviz and made her known internationally. 2020 was for her the year of her debut in this fantastic world: winner of a competition organized by Bloomimages, guest in 3DS Meetup London, finalist in the student image category at the CGarchitect Architectural 3D Awards, and featured in the third edition of 3Disciple Magazine.
Always focused on combining drawing, photography, mental journeys and creativity with the aim of telling a story. She thinks that a CG artist has a huge potential in their hands and that it is necessary to exploit not only in their work but also to launch important messages that make society reflect. She would like to use visualisation as a form of journalism, documenting important and often difficult subjects by creating strong emotions.
Thanks to her sensitivity towards society’s problems, she created the image that opened her doors in the field of archviz and made her known internationally. 2020 was for her the year of her debut in this fantastic world: winner of a competition organized by Bloomimages, guest in 3DS Meetup London, finalist in the student image category at the CGarchitect Architectural 3D Awards, and featured in the third edition of 3Disciple Magazine.
Always focused on combining drawing, photography, mental journeys and creativity with the aim of telling a story. She thinks that a CG artist has a huge potential in their hands and that it is necessary to exploit not only in their work but also to launch important messages that make society reflect. She would like to use visualisation as a form of journalism, documenting important and often difficult subjects by creating strong emotions.