Gallery
Pasquale Scionti
Canada
Credits
Unreal Engine - Substance Painter - Speedtree - Quixel Megascans - 3dsmax
Notes
I wanted to create a different version of the foggy Silent Hill, with a sunny version where everything started before the dark fog.
Rendering Engine
Unreal Engine
Sources of Inspiration and References
My personal Environment inspired by several videogames like Silent Hill , Days Gone and State of Decay created with Unreal Engine 4.26.1 and Unreal Engine 5
Character created with CC3 imported to Unreal and retarget skeleton mesh to ALS4
Baked lightmaps using GPU lightmass and physical based lighting values, volumetric clouds and fog, modeling was mainly done with 3dsmax and Substance Painter, Quixel mixer for some details like street and Modular Guardrails, Megascans and Speedtree .
Published Article on videogame website focused on xbox / xboxseries x
Video Card
NVIDIA GeForce RTX