Gallery
Scott Schroeder
United States
Credits
I, Scott Schroeder, worked on this project by myself.
Notes
The idea for this project was based on the Mill Valley Cabins by Feldman Architecture. My goal was to create a project that blended the techniques used by the video game industry to create large environments and the architectural visualization medium. The project was modeled in 3ds Max, then assembled and rendered using the Unreal Development Kit. The project was rendered at 720p resolution at 30 frames per second and uses DirectX 11 for the bokeh depth of field effects.