Gallery
kinerama
Spain
Credits
This project was created by Kinerama.
Creators: Peru Medem & Alba del Castillo.
Drawings made by Carmen Andújar.
Notes
This is how we envision the present and future of virtual reality.
The new hand tracking features allow us to feel, discover and interact with the virtual world as never before. Is much more ergonomic, natural and immersive.
On one hand, we are developing several interactive features to empower arch-viz experiences:
A powerful and flexible gesture recognition system.
The ability to pick up objects and interact with them.
And several modules to make creative decisions at run-time.
On the other hand, we try to design every piece as a story in itself.
Narrative and user experience are the cornerstones of a powerful and thrilling VR.
Rendering Engine
Unreal Engine
Sources of Inspiration and References
“Wolves in the walls” - Fable studio - https://www.oculus.com/experiences/rift/2272579216119318/?locale=es_ES
Polaroid camera. New features added: Realistic style and hand tracking.
Drawing mode. New features added: Hand tracking, physical behaviour,
different colours and surfaces to draw.
"The Appartment" - Secondary Bounces
https://secondarybounce.com/the-appartment/
Model view style. New features added: Prepared for virtual reality with
hand tracking manipulation, teleport and sun editor
to change date and time of day.
Material switcher. New features added: Hand tracking manipulation,
shape reaction and sound fx.
Hand menu. New features added: Hand tracking manipulation and
switch gesture.
Video Card
NVIDIA GeForce RTX