Gallery
Pasquale Scionti
Canada
Credits
Unreal Engine - Quixel -
Notes
My Japanese Shrine Path
Unreal Engine 5 Lumen and Nanite - Terrain brushed inside Unreal and all assets from Quixel Megascans
Lighting is Sun and Sky with Volumetric Fog
Main trees created with Speedtree and Procedural landscape Material from Mawi for the terrain
More details on Artstation
https://www.artstation.com/artwork/8eJg8w
#ue5 #unrealengine5 #tomb #shrine #japan #japanese #forest #lumen #lighting #realism #videogames #ingame #megascans #quixel
Rendering Engine
Unreal Engine
Sources of Inspiration and References
Japan forest shrine
Video Card
NVIDIA GeForce RTX