Gallery
Pasquale Scionti
Canada
Credits
Unreal Engine - Quixel Megascans - 3dsmax - Substance Painter
Notes
My new archviz photoreal scene Unreal Engine 5 Lumen and Nanite
Sofa / Armchair / Console table and some frames and pots modeled 3dsmax Substance materials
Structure and props from evermotion it was modified and insert another window in 3dsmax
Used Datasmith vray native materials tweaked and quixel megascans
Lighting is HDR and sky insert a settle Direction Light and some volumetric fog
Also created a blueprint for camera shake and Video render resolution is 5k
Rendering Engine
Unreal Engine
Sources of Inspiration and References
Just my imagination and some Scandinavian real photographs
Video Card
NVIDIA GeForce RTX