Matthew is the founder and owner of Preconstruct, a creative studio for the built environment.
The art of photography - telling a story within a single frame - was a passion from an early age. This interest in visual communication continued through his education, and in 1996 he graduated with a degree in Communications and Image Studies from the University of Kent, UK.
Professionally Matthew excelled in various roles, including the strategy and implementation of the first digital photography archive for News International, London, and a position at a leading picture agency in Sydney, where he commissioned, bought and sold imagery, as well as organised and directed shoots. As the digital revolution continued, Matthew moved into a new role in web and interactive TV development.
In 2003 Matthew established Preconstruct, with a simple objective: to create beautiful visual stories. For over 10 years he has led the Preconstruct team of artists, producing high quality imagery for clients ranging from architects, developers and construction companies, such as BDP, HOK, Arup, Blackstone and Balfour Beatty, to global brands, such as Disney and Pepsi.
Creative Director of Architectural Visualisation
Nick is one of the owners and co-founders of Uniform. The agency, which celebrates its 15th year in 2013, is a 30-strong brand, design and digital agency, based in Liverpool, UK.
Nick’s background lies in 3D visualisation and production. He now leads the creative output of the architectural visualisation team, which handles high profile, international projects, including creating the pre-build marketing material (CG, film and printed brand material) film for Europe's tallest building, The Shard and working extensively on the £3.5bn master plan for Msheireb Downtown Doha.
Uniform was a finalist in last year's CG Architect's Architectural 3D Awards in the Best Architectural Film for its Manhattan Loft Gardens Film.
Nick has 15 years industry experience.
Guillermo is freelance visualisation artist based in Córdoba, Argentina. Today he works for the aviation industry and conducts its own 3D Visualization Office. Its beginnings date back to year 2004, inroads as 3D modeler, with effort and passion began to evolve in the applied to Software's of Architectural Visualization, allowing their representations be within international quality standards.
Keely Colcleugh founder of Kilograph Visualization, is a designer with over fourteen years experience in the fields of architecture, graphic design, film and animation. Keely has worked as an architectural designer, animator and visual effects artist on feature films, commercials and music videos. She was a project manager for Bruce Mau Design in Toronto Canada, a visualization artist for Atelier Jean Nouvel and, prior to founding Kilograph in 2009, she served as the Director of Architectural Visualization for Pixel Liberation Front, a leading visual effects and animation studio in Los Angeles. Keely received a Bachelors Degree in Architecture from McGill university in Montreal and a Masters in Design from the Southern California Institute of Architecture.
Alan studied Fine Art and Architecture at the University of Edinburgh and qualified as an Architect in 1986. He worked for the Richard Rogers Partnership before founding Hayes Davidson in 1989 as the first visualisation studio specialising in architecture in the UK. He won the UK CICA award for visualisation three years in a row, and has led the development of many pioneering approaches to image making in both the planning and creative sectors. Alan advises on strategies for visual communication and visual perception of the built environment, and is a Director and advisor to companies working in a wide range of sectors including communications, renewable energy and future trends research. Hayes Davidson became a Partnership in 2010 and Alan chairs the HD Partnership and oversees the development of the studio.
Mariusz Filip has been working with the leading real estate investors on the Polish market for over fifteen years, providing advertising services and marketing consulting. Founder and president of FAMA Advertising Agency. Together with the FAMA team he creates comprehensive marketing plans for the most important real estate investments in the country.
An architect, both by education and passion, always ready to talk about buildings – old and new. A pioneer on the Polish market, he was one of the first to introduce 3D architectural visualizations for real estate developers. Together with FAMA he has been setting new trends: first interior visualization, first 3D rendered view out of the window, first detail close-up. With great care and attention he unites realism and artistic values. Each project is thoroughly discussed, to ensure all the necessary improvements are made before it is presented to the client. As a result, the image is not only beautiful and realistic, but also adjusted to perfectly suit the target group’s taste and expectations.
Mariusz Filip combines expertise in architecture and design with a unique aesthetic sense and many years’ experience in marketing. Thanks to these, for fifteen years he has successfully run one of the leading advertising agencies in Poland specialized in real estate development, visual identity, interior design and brand image creation.
He has a great ability to attract and hire the most talented designers and graphic designers. The 3D department is his pride: a group of fantastic specialists constantly perfecting their skills.
Co-founder and partner at KANIEWSKI Haute Design – company that introduced the works of a talented designer Janusz Kaniewski to the Polish market. Thanks to the efforts of Mariusz Filip’s agency, KANIEWSKI Haute Design is now a renowned studio designing for brands both local and international.
As co-founder/director of FloodSlicer, Daniel has overseen the growth of the firm from start-up to what is now Australia’s premier 3D rendering and animation company. Working initially in photomontages, his personal focus has been on the animation of architecture and the creation of compelling virtual experiences. His emphasis on the integrity of design and 3D construction methodologies has resulted in a body of work that is defined by visual complexity and dramatic expressions of the photo-real.
A graduate of the University of Melbourne Architecture School, Daniel credits a somewhat accidental two years’ work at the UN in Kenya mid-study with energising his interest in architecture through a previously unexplored connection with computing technology. His subsequent return to study culminated in winning two international student competitions and multiple faculty awards.
In the thirteen years since then, Daniel has assembled a diverse array of visualisation work that ranges, he says, ‘from making toilets look good, to directing and producing 17 architects’ visions of the future for Australia's 2010 Venice Biennale of Architecture Pavilion.’
He is presently working on an installation studying the works of Walter and Marion Griffin (and how it relates to both his actual and professional birth in Canberra) while successfully turning a client-initiated glass of water into a bottle wine.
Gaspard Giroud is a Director and the co-founder of Piranha.
Born and raised in the South East of France, Gaspard Giroud attended Paris-la-Villette architecture school and was granted a Fulbright scholarship to study in New York.
Gaspard earned a Master of Science in Advanced Architectural Design from Columbia University.
After several years working in visualization for advertising, Gaspard worked as a freelance 3D artist for the broadcast and commercial industry.
Gaspard Giroud is a visiting professor at the Pratt Institute, teaching computer representation at the School of Architecture.
In 2011, Gaspard directed and produced with Piranha a promotional film for the World Trade Center that received international press coverage and several articles in industry newspapers including Stash Media, CG society, CG architect, 3D world Magazine and Post.
The film was awarded best architecture film of the year by 3D world magazine and was shortlisted for the CG architect 3D awards in 2012.
Gaspard is the Co-founder of Piranha, a design studio based in New York.
Staszek Marek joined Platige Image in 2011. Before that, for over 10 years he has co-operated as a freelancer with many studios including: Rocketbox, Digit-All, Atm, MNI, Mim Creative, Digitalamigos, Sodigital, More Yellow, Space Digital, Finishizer, Blutsbruder Design. During that time he has worked on numerous special projects, computer games, commercials.
Projects he has worked on were awarded in international competitions organized by CG Talk website which brings together professionals working in the field of computer graphics from around the world.
In 2009, he won first place in the competition in 3D architecture category and a year later, he won first prize in Best Animation category.
He has worked on visualization of the National Music Forum in Wroclaw (2011) and took part in creating the worldwide acknowledged cinematic for the game "The Witcher 2: Assassins of Kings" (2012).